Configuration
This showcases and explains the config.lua file within the Matchmaking System!
Config = {
ReviveHealth = 100, -- Health to restore when reviving players
ResetDelay = 1000, -- Delay (in ms) before resetting players after a round
ReviveTrigger = 'custom_revive:RevivePlayer', -- Trigger to revive players
RoutingBuckets = {
Default = 0, -- Default routing bucket
},
MatchTypes = {
["1v1"] = { requiredPlayers = 2 },
["2v2"] = { requiredPlayers = 4 },
},
Weapons = {
{ label = 'AP Pistol', weapon = 'weapon_appistol' },
{ label = 'Combat Pistol', weapon = 'weapon_combatpistol' },
},
WinCondition = 5, -- First to 5 wins
ServerName = 'EazyMods', -- Server name goes here for notifications
Ramps = {
{ -- Skate park
DefaultSpawn = vec4(-2619.5083, -2254.6243, 1266.6959, 233.9511),
Team1 = {
vec4(-2614.0771, -2273.6130, 1266.6539, 333.7867), -- Position for Team 1, Player 1 (x, y, z, heading)
vec4(-2609.7124, -2276.3933, 1266.6539, 15.5392), -- Position for Team 1, Player 2
},
Team2 = {
vec4(-2594.3647, -2257.8298, 1266.6543, 144.3246),
vec4(-2599.3560, -2253.9478, 1266.6541, 142.7544),
}
},
}
}
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